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DA#40 – Jumping with Monsters

Can digital tools influence children’s physical development?

Yes! 

Digital tools stimulate children, as they are an instrument that attracts them, leading them to develop and conquer new learnings.In kindergarten, they collaborate in the construction of the game “Monsters race” with the Genially app and later explore it on the school playground, in the classroom and at home with their families.


An idea from

Educators from Agrupamento de Escolas de Santo António; Barreiro, Portugal


Time

5 activities with the children of 30 minutes each

Age

3-6 years


Objective

  1. Using digital tools as facilitators of children’s physical development.
  2. Learning to respect group rules, to cooperate as a team (cooperate in game situations, learn to follow instructions and respect social rules).
  3. Use different digital tools to support the pedagogical activities carried out daily and learn to respect safety rules when using them.

#physicalactivity #sport #movement #outdoorgames #boardgame #Genially

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DA#39 – You Are Music

How can music and movement become a book?

A book that is linked to music and rhythms becomes the inspiration for  motoric and artistic experiments. Following a shared playlist children move and dance in the various environments and settings, get inspired for personal and collective paintings that will then merge into personal analogical and digital books.


An idea from

Caterina Fabbri – Catia Podeschi, ECEC educators at  the Kindergarten “Gli amici di Ulisse”, Pietracuta – Italy.

In co-design with Zaffiria.


Time

8 activities (40 min each)

Age

4-5 years


Objective

  1. Improving basic motor patterns and coordination.
  2. Enhance communication channels, verbal and non-verbal.
  3. Fostering self-esteem and participation.

#physicalactivity #emotions  #bookcreator #sounds

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DA#38 – Holding Hands with the Shadow

How can I keep trace of the shadow?

This atelier is dedicated to the scientific phenomenon of shadows. The children, both at school and at home, play with the shadows of their bodies and hands, and experiment with how shadows change as they move through space and time. At home children produce ‘family shadows’ and go on a shadow hunt to build the basis for in-depth artistic studies and the creation of imaginary characters and stories.


An idea from

Daniela Idili – Barbara Collu – Claudia Ripamonti – Sara Mameli, ECEC educators at the Kindergarten “SS. Giorgio e Caterina”, Cagliari – Italy.

In co-design with Zaffiria.


Time

6 activities (40 min each)

Age

5 years


Objective

  1. Discover the own body and movement through shadows
  2. Make scientific experiments with artistic tools

#physicalactivity #sciences #photography #theselfandothers

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DA#37 – Create & Play Actionbound

Can physical tasks for an interactive quiz game be developed in kindergarten?

The concept of Actionbound literally augments the reality by enhancing real-life interaction whilst using smartphones and tablets. Children and teacher can create app-based DIY digital timelines of events with the use of GPS coordinates or pre-placed codes and tasks.

First children can try out Actionbound by playing a short testing version created by the teacher. To extend the game children use their own ideas for quizzes, challenges including photo, audio and video and tournaments. When the teacher finishes the design of the game parents can play the Actionbound at home with the children. 

After being familiar with Actionbound, a new outdoor treasure hunt can be created in the kindergarten. During an excursion the children and the educator can find interesting places and develop ideas for new physical tasks. When the creation process is done the game can be played by children and parents together with the Actionbound app.


An idea from

JFF-Institut für Medienpädagogik tested with Inklusives Luise-Kiesselbach-Haus Munich, Germany


Time

3 activities (30-40 minutes each)

Age

5-6 years


Objective

  1. Be active and explore your surroundings.
  2. Develop your own ideas and be creative.
  3. Get to know a digital tool with which you can create your own quiz games.

#physicalactivity #qrcode #images #sound #video #movement #environment

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DA#36 – Animate Yourselves!

How do we create moving frames (in cinema and animated movies)?

Have you ever thought about how a movie is made? It’s very simple actually, it’s just still images, one after another, played back very fast (25 images per second). Even before filming, people already invented ways to create moving pictures. In this atelier, you will discover one way to create mini-animation and discover the art of stop-motion.

The activity is thought to be performed in quarantine. It will encourage physical activity at home and give ideas to parents on how to make their pre-school kids move more. It also encourages kids to use tablets and smartphones in a creative way. It gives knowledge about cinema and animated movies.

Watch the activation video here https://tube.tchncs.de/w/5Vhr245jkpPEGJgv1QqHqC to discover more !


An idea from

La Fabulerie, Marseilles, France, tested with: Ecole Maternelle Pommier, Marseilles, France


Time

3 activities of 30 minutes each

Age

5-6 years


Objective

  1. Understanding how movies are made.
  2. Discovering the technique of stop motion.
  3. Discovering physical exercises children can do at home in a creative way.

#physicalactivity #art #stopmotion #sport

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DA#35 – The Mysterious Friend

How can photography convey different messages?

This workshop provides an introduction to photography and to the concepts of point of view and framing. The children shall start by observing the photos in class and at home, then they will be given opportunities to learn how to take photos on their own. They will practice portrayal by taking pictures of their classmates, from an overall portrait to a single small detail, before visually preparing a psychomotricity exercise to be carried out in class.


An idea from

Laurence Vannerum, Gosselies Providence Fondamental School, Gosselies – Belgium and Laurence Marchal, École libre des 3 vallées, Viroinval – Belgium, in co-design with Média Animation ASBL


Time

3 hours at school split over 7 activities, 4 activities with the family

Age

5-6 years


Objective

  1. Understand that the content of a photograph is the result of a specific intention of the photographer.
  2. Discover the notions of image framing, point of view and focus.
  3. Foster creativity through the invention of psychomotor exercises.

#physicalactivity #photography #portrait #sport #mediaeducation