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DA#40 – Jumping with Monsters

Can digital tools influence children’s physical development?

Yes! 

Digital tools stimulate children, as they are an instrument that attracts them, leading them to develop and conquer new learnings.In kindergarten, they collaborate in the construction of the game “Monsters race” with the Genially app and later explore it on the school playground, in the classroom and at home with their families.


An idea from

Educators from Agrupamento de Escolas de Santo António; Barreiro, Portugal


Time

5 activities with the children of 30 minutes each

Age

3-6 years


Objective

  1. Using digital tools as facilitators of children’s physical development.
  2. Learning to respect group rules, to cooperate as a team (cooperate in game situations, learn to follow instructions and respect social rules).
  3. Use different digital tools to support the pedagogical activities carried out daily and learn to respect safety rules when using them.

#physicalactivity #sport #movement #outdoorgames #boardgame #Genially

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DA#37 – Create & Play Actionbound

Can physical tasks for an interactive quiz game be developed in kindergarten?

The concept of Actionbound literally augments the reality by enhancing real-life interaction whilst using smartphones and tablets. Children and teacher can create app-based DIY digital timelines of events with the use of GPS coordinates or pre-placed codes and tasks.

First children can try out Actionbound by playing a short testing version created by the teacher. To extend the game children use their own ideas for quizzes, challenges including photo, audio and video and tournaments. When the teacher finishes the design of the game parents can play the Actionbound at home with the children. 

After being familiar with Actionbound, a new outdoor treasure hunt can be created in the kindergarten. During an excursion the children and the educator can find interesting places and develop ideas for new physical tasks. When the creation process is done the game can be played by children and parents together with the Actionbound app.


An idea from

JFF-Institut für Medienpädagogik tested with Inklusives Luise-Kiesselbach-Haus Munich, Germany


Time

3 activities (30-40 minutes each)

Age

5-6 years


Objective

  1. Be active and explore your surroundings.
  2. Develop your own ideas and be creative.
  3. Get to know a digital tool with which you can create your own quiz games.

#physicalactivity #qrcode #images #sound #video #movement #environment

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DA#26 – The 5 Misfits

How can we make the characters of a book become the driver for self-esteem and participation using digital and analogical expression techniques?

Starting with the illustrated book “The Five Misfits” by Beatrice Alemagna, children take an artistic and emotional journey in which they discover that people’s flaws are also what makes them special.  Children listen to the story and create their own misfits using simple materials, bringing them “to life” with a simple app, and inventing a different ending for the story. At school, the children transform themselves into the characters of the story through a series of psychomotor and theater experiences. The stories invented by the children and all their experiments are collected to create an ebook.


An idea from

Caterina Fabbri – Catia Podeschi, ECEC educators at the Kindergarten “Gli amici di Ulisse”, Pietracuta – Italy.

In co-design with Zaffiria.


Time

7 activities (40 min each)

Age

3-5 years


Objective

  1. Enhance communication channels, verbal and non-verbal.
  2. Fostering self-esteem and participation.
  3. Increasing attention and listening skills.

#storytelling #movement #images #bookcreator

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DA EN

DA#21 – A Stop Motion Film

How can animated images become a film?

Yes! 

Is it possible to make a film using pictures taken in class? The answer is yes! In this workshop, children will first learn how to distinguish still images from animated images and play with moving images by creating a folioscope and a thaumatrope. After learning how to take photos, the children will be invited to make a small stop motion animation film. The scenario of this small film can build on a story the class knows and appreciates, such as a children’s album. In class or at home with their family, the children will imagine a scenario and make the characters (modelling clay, toys, paper) and the set. With the educator’s help, the children will photograph the images that make up the story, put these photos in a sequence and animate their film.


An idea from

Florence Fery, Belgrade municipal school – Belgium, in co-design with Média Animation ASBL


Time

10 activities for a total of 10 hours in school, and  3 activities at home.

Age

5-6 years


Objective

  1. Distinguish between a still and an animated image.
  2. Illustrate the milestones of a story. 
  3. Discover and understand the stages involved in making a small object animation movie.

#language #photography #movement #stopmotion #sound #animatedmovie #mediaeducation

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DA EN

DA#19 – A Magical Forest

How can we create a (magical) forest inside the classroom?

In this atelier the forest as a natural environment is explored and its magically interpreted.  First children are accompanied to an exploration in nature to observe and explore a forest, a park, a garden.  Trees, leaves, branches, gathering fruit, leaves or pine cones will ignite curiosity, and become the starting point for a creative experience at home with the family. At school,  children create a magical forest through a collaborative immersive set-up. The forest is composed of natural elements, children’s drawings that become luminescent in the dark, projections and a personalized forest soundtrack that they create with a composition app.


An idea from

Ciulla Letizia – Maria Domenica – Floriddia Corrada – Benini Roberta – Catanese Liliana – Giorgetti Cinzia – Zavalloni Stefania, ECEC educators at the Kindergarten “Scuola dell’Infanzia di Villamarina”, Cesenatico – Italy.

In co-design with Zaffiria.


Time

5 activities (1 hour each)

Age

3-5 years


Objective

  1. Exploring nature.
  2. Emotional experiences through awe and wonder.
  3. Enhancing creative skills.

#nature #art #movement #immersiveenvironments #blacklight

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DA EN

DA#18 – Tracks

Can technology help us experience the sounds and characteristics of the urban environment within school walls?

Children will have fun building tracks and vehicles with various materials, to then add sounds, obstacles and populate the track more and more, while playing with their peers. At home with the family, the children will use their phones or tablets to record sounds from the street or take pictures of possible hazards they would like to put on their tracks.  The tracks are then “animated” at school with the audio and video materials that children activate on a device when passing a possible hazard or sound position. At the end, each child will make a video “on the road” using the phone’s camera and the constructed vehicle to record the track from the vehicle’s point of view.


An idea from

Vincenza Rocco – Rosanna Tacchini,  ECEC educators at the Kindergarten “Scuola Materna Parrocchiale di Bolzone”, Bolzone – Italy.

In co-design with Zaffiria.


Time

7 activities (30 – 40 min each)

Age

3-4 years


Objective

  1. Play collaboratively with other children.
  2. Develop problem solving strategies.
  3. Creative and active use of digital.

#nature #urbanspace #movement #sound

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DA EN

DA#8 – A Tangle of Emotions

Can digital media help us ‘capture’ our emotions?

Children experience, learn to recognise and manage their anger with the help of images. After the introduction to the topic of emotions (here in particular anger) with the help of a picture book, children interview their parents and are interviewed on the subject of anger.  Both produce drawings after the interviews which are uploaded and shared in a common padlet. In a second round both children and parents use their faces to express their feelings. The photos of parents and childrens angry and calm faces are then combined together to create GIFs. The last step is dedicated to a physical and artistic expression of anger with a physical/ artistic activity where children in movement create a collective “tangle”.


An idea from

Stefania Mela – Batelli Roberta – Anelli Antonella – Menghini Silvia, Reali Angela , ECEC educators at the Kindergarten “Scuola dell’Infanzia di Secchiano”, Secchiano – Italy.

In co-design with Zaffiria


Time

4 activities (2 hours total)

Age

3-4 years


Objective

  1. Foster children’s understanding of their own feelings and those of others.
  2. Learning to manage one’s emotions.

#emotions #images #GIF #movement #QRCode

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DA EN

DA#4 – Faces & Places

Can a face become a landscape?

Yes!
With a tablet, a transparent sheet, a marker and a lot of creativity!
At home with their parents and at school with their educators, children observe and photograph their territory, the surrounding nature and the faces of their grandparents. The photos taken become the starting point for the creation of two worlds that intersect and exchange: grandparents’ facial lines are transformed into landscapes that in the end are combined to create a large wall piece.


An idea from

Romina Copetti – Sillitto Maria Teresa – Veljacà Sara – Paolini Cristiana, ECEC educators at the Kindergarten “Non ti scordar di me-Grisulute-Avasinis”, Alesso di Trasaghis – Italy. 

In co-design with Elena Iodice and Zaffiria


Time

5 activities (1 hour each)

Age

4-5 years


Objective

  1. Recognising and reproducing facial expressions.
  2. Exploring social and natural environment.
  3. Interpreting and reworking images and photographs.

#nature #emotions #movement #art #mediaeducation